Audio workbench
Record, trim, cut, copy, paste, undo and redo on an edit decision list — the source audio is never overwritten in place.
Studios
Audio, visual, radio and model training are separate crafts, so they get separate workspaces — but they operate on the same tracks, the same versions, the same rights and the same budget.
Audio studio
Editing and mastering are non-destructive follow-up versions, so improving a mix never costs you the take it came from.
Record, trim, cut, copy, paste, undo and redo on an edit decision list — the source audio is never overwritten in place.
Fade, gain, normalize, compression, EQ and a spectrum view, plus reverb, delay and distortion with keyboard shortcuts for the operations you repeat.
Split a mix into its track classes and get a real starting point for remixing, comping, video work or a DAW handoff.
Solo, mute, group, gain, pan and fade across separated stems, and commit the result as a new version of the track.
Apply loudness and mastering profiles targeted at the destination — streaming, video or archive — rather than one generic loudness push.
Automatic findings for clipping, true peak, LUFS, silence, BPM and key, reported as issues you can act on before release.
Visual studio
Covers and videos are generated as their own jobs against the same project, with their own rights record and their own version history.
Automatic cover art runs in parallel with the audio job, with prompt, model, seed, size, format and variant count under your control.
Regenerate, upload your own, crop, compare candidates and assign the chosen one — then embed it into the track metadata on export.
A WYSIWYG editor over a scene manifest: layers, timing, backgrounds and effects, previewed on a timeline before anything is rendered.
Ten visualizer presets plus custom and brand templates, rendered to 16:9, 9:16, 1:1 or a free profile for each platform you post to.
Lines, scroll and karaoke styling driven by the same LRC timing the audio export uses, so the words stay in sync everywhere.
Final renders run as durable FFmpeg jobs with history, templates and branding, then publish or share straight from the project.
DJ and radio
Continuous generation is genuinely useful and genuinely expensive, so every part of it runs inside hard limits you control.
A conversational surface for generating, adjusting and saving music, with named conversations, history, auto-titling and per-conversation settings.
Start from a preset, build a custom station, or spin one up from a song you already like — then edit, export or delete it.
The queue refills itself while you listen, with auto-save, playlist capture and a now-playing view that keeps the history.
Track count, total duration, cost ceiling and idle timeout are enforced platform-side. A radio session cannot quietly run up a bill overnight.
Optional vinyl, static and brown-noise beds are a local playback effect — never generated audio and never part of your export.
A contextual assistant that can act inside the product — propose a change, prepare a job, adjust metadata — with every action reviewable.
Models and training
Model and adapter work is part of the platform, with provenance, licence and quota tracked as strictly as anything else you generate.
Status, size, licence, version and capability for every available model, so a choice is informed rather than a guess at a dropdown label.
Add LoRA and LoKr adapters with metadata, licence, activation and scale; stack several, version them and scope who may use them.
Upload or import training material, scan and edit it, preview items and delete what should not be there — with the rights position recorded per item.
Auto-labelling, format conversion, correction and reusable presets so a dataset becomes trainable without leaving the product.
Start, stop and resume runs with full parameter control, and follow loss curves, logs, checkpoints and audio samples as they arrive.
Compare models and adapters blind on the same prompt and evaluate the result, instead of trusting an impression from a single lucky render.